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j.B has slightly longer range and can be used as an air-to-air attack. j.A is a short range punch that has a sharp downward angle. cr.D hits low and sweeps the opponent. cr.C is a right uppercut that can be used as an anti-air. cr.B is a jab that hits low and can be chained to cr.A, st.A & st. cr.A can chain into itself 3 times, and can chain into cr.B, st.B & st.A. st.D hits twice and moves Vanessa forward slightly. st.C hits twice and can stop hops as well. st.A/B are high aiming jabs that can stop hops. st.A/B/C are special and command normal cancel-able, and is whiff cancel-able as well. cl.A can be chained into itself 3 times then special or command normal cancelled, and can be chained to cl.B or cr. cl.B is a right jab that is chain-able into itself and cr.A. (optional cross-up or deep jump-in) cl.C, f+A, BC walk, cl.D, f+A(1) f,hcf+AC = 58% Gaia Gear - + Quick Starter Combo Reference 0 BarĬr.B, cr.B/cr.A, f+A(1), hcf+C(mash P) = 28%
Puncher Weaving - + / Dash Puncher - + / Parrying Puncher - + / Puncher Vision (forward) - + / Puncher Vision (backward) - + / Puncher Vision (backward) - + / Upper - + Straight - + Weaving - + / Puncher Vision (forward) - + / Upper - + Straight - + Weaving - + / Machine Gun Puncher - + / (Mash for more hits)