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Combos kof 2002 para pc
Combos kof 2002 para pc








combos kof 2002 para pc

  • j.B has slightly longer range and can be used as an air-to-air attack.
  • j.A is a short range punch that has a sharp downward angle.
  • cr.D hits low and sweeps the opponent.
  • cr.C is a right uppercut that can be used as an anti-air.
  • cr.B is a jab that hits low and can be chained to cr.A, st.A & st.
  • cr.A can chain into itself 3 times, and can chain into cr.B, st.B & st.A.
  • st.D hits twice and moves Vanessa forward slightly.
  • st.C hits twice and can stop hops as well.
  • st.A/B are high aiming jabs that can stop hops.
  • st.A/B/C are special and command normal cancel-able, and is whiff cancel-able as well.
  • cl.A can be chained into itself 3 times then special or command normal cancelled, and can be chained to cl.B or cr.
  • cl.B is a right jab that is chain-able into itself and cr.A.
  • (optional cross-up or deep jump-in) cl.C, f+A, BC walk, cl.D, f+A(1) f,hcf+AC = 58% Gaia Gear - + Quick Starter Combo Reference 0 BarĬr.B, cr.B/cr.A, f+A(1), hcf+C(mash P) = 28%

    combos kof 2002 para pc

    Puncher Weaving - + / Dash Puncher - + / Parrying Puncher - + / Puncher Vision (forward) - + / Puncher Vision (backward) - + / Puncher Vision (backward) - + / Upper - + Straight - + Weaving - + / Puncher Vision (forward) - + / Upper - + Straight - + Weaving - + / Machine Gun Puncher - + / (Mash for more hits)










    Combos kof 2002 para pc